15 video games that were fixed after crazy fan backlash

Despite the launch with problems these games have managed to ultimately match it.

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fate

The story of fate is still very much in secret, but the story of its development is a story of missed appointments, misaligned visions and crises. The original story by Joseph Staten has been rejected, which led to a complete redesign of the game months before the start. The finished project was flawed with numerous server problems, a non-existent story missions terrible and great cannon game. Bungie extended it with two disappointing DLCs before he published The Taken King, which gives a much-needed narrative cohesion of the universe. Although the content a bit bare and Rise of Iron was a bit disappointing, ended Destiny s lifespan with Age of Triumph at a high level.

fate 2

then Bungie repeated his annoying process of terrible start with Destiny 2 Destiny 2 was also planned for its storytelling, as many functions were missing for the quality of life and improvements, while features like Rumble, Heroic Strikes and class adjustments have been removed. In the many months that followed, Bungie brought almost all the features of Destiny 1 back, and introduced several new features such as Prestige Night Falls, Masterwork weapons and -Rüstungen etc. some ups and downs with his years pass and then returned with moderate applause for Armor 2.0 back into shadow preservation to the moon. The Vex offensive is a kind of bankruptcy, but a new season is upon us.

Tom Clancy s The Division

The division ran smoothly, as they played through the story, reaching the maximum. Unfortunately, the players have reached the end of the game, a Gear score Slog where the prey was tiny and punish higher difficulties. This not the sheer volume of errors or the game that forces players into the Dark Zone. Ultimately Ubisoft Massive would revise things with update 1.3 and reduce the severity, while the rewards are increased. Subsequent updates will add new content such as world events, resistance and much more. All in all, despite all the nerfs and remaining bugs, was The Division at the end of a top-level looters.

Assassin s Creed Unity

Of course, nothing can be compared to the chaos that was the Assassin s Creed Unity for the first time. fraught with error and performance issues, Koop was an important component that did not work at all costs. Micro-transactions and their memories were confusing, the game felt little more than a collection of game and of course the story was not good. While Ubisoft apologized and distributed even a free game and DLC as compensation, had some problems ultimately be resolved. Assassin s Creed Unity still has not appreciate mind the best gameplay or the best story of the series, but at least fans could richly detailed world with no major technical problems.

For the honor

For Honor had as many Ubisoft titles, a lot of potential. The MOBA-like nature of Dominion fashion felt convincingly while Duel Brawl promised to highlight the nuanced nature of their combat systems. Unfortunately, the game suffered from the usual technical and performance issues, not to mention some terrible peer-to-peer matchmaking. Balance was a problem, but also the reaction time of the development team. As the number of players dropped and the official sub-Reddit version to fix problems became unavailable, began Ubisoft to repair the game. Heroes were balanced, cost updated, certain mechanisms like Revenge were revised and dedicated servers were finally introduced. Today For Honor a strong community enjoys with new heroes, maps and modes.

Middle-earth: Shadow of War

Although Monolith Productions before Middle Earth: Shadow of War had a series of controversies, the final product was generally quite entertaining. Well, except for the one thing on which almost nothing has changed - the advent of war chests for loot, Orcs and boosters. It was bad enough to deal with the RNG character of the boxes and the tricky Shadow Wars-final, but there were also chests that could be bought with real money. These included legendary and epic weapons / orcs. A few months later removed the monolith War Chest system and the in-game store, making the final was less stressful overall.

Star Wars Battlefront 2

As you can equip your game before starting with controversy? Look at Star Wars Battlefront 2 on. Thus, the Star card system has been banned not only inherently profitable, but also behind RNG loot boxes. A confusing crafting system, problematic servers and bugs, a boring campaign, etc. were also important topics. But this is the game that started with the all campaigns against the removal of prey boxes in games through to the political level. Since then, DICE had changed the advancement system completely. Loot chests only give credits and cosmetic products. Crystals could be purchased to other cosmetics to buy directly. Ability points were awarded for playing certain classes or heroes and could be used to upgrade or unlock star charts. A wealth of new content and modes of PvE co-op missions for four players to new cards and heroes, has also been added to a generally positive response.

Mass Effect 3

To start Mass Effect 3 had apparently everything. Sure, the gameplay felt more like a third-person shooter than a squad-based third-person RPG, but it was still the highlight of the player decisions over several years. Finally the end was there! Of course, the players reached then the end and were, to say the least, disappointed by the relative lack of discrimination. This was the backlash against the endings of Mass Effect 3, which led to that BioWare brought out an optional Extended Cut, which significantly extended the endings of the game and offered a fourth choice. It has also not hurt to have countless free support options for the surprisingly entertaining multiplayer mode of the game.

InFamous 2

When you think of Cole MacGrath from inFamous, remember probably the guy with a buzz cut and dark faces. To lend for inFamous 2 Sucker Punch decided to change his appearance and his darker hair, a T-shirt, Armtattoos and trendier pants. It was not surprising that the fans revolted, which meant that the developer changed his look back. To be fair, inFamous 2 s Cole kept some of the changes in the cloakroom at how the T-shirt and less dingy trousers, so it was overall a nice compromise.

Diablo 3

The number of things that can go wrong at a sequel to Diablo 3 and have run also wrong, is too high to count them. But in the midst of server problems, errors and other problems were the principles of the development team in terms of prey, difficulty and rewards may be the most problematic. Legendary were rare to the point stingy, let alone to fall for the wrong classes. They needed great equipment, to master the more difficult problems, but this equipment could only be earned with these difficulties. Magic equipment and weapons are sometimes better than Rares. So Blizzard worked for over two years and revised the loot system completely, added a new adventure mode and Nephalemrisse as a final item which published new story content with Reaper of Souls, and offered much more build diversity than before. Also no more auction house. Hooray! The result was a Diablo 3, who was in spite of his many initial problems as an exemplary RPG looters.

Fallout 3

Contrary to what might have gone wrong with Fallout 3, Bethesda has done a really good job to translate the tone and the mechanics of the universe in a first person shooter / RPG one. Where it messed up - apart from the mistakes - was at the end. The lonely wanderer remained basically no choice but to activate as the control room to enter and the cleaner that almost certainly died at the end of radiation. What is it? Send your radiation insensitive friend? Yes, that did not happen. With the Broken Steel DLC Bethesda made it so that there was more choice, and even if the lonely wanderer was sent in, they would recover some time later. Everyone was happy ... except Sarah, when it was sent in (Spoiler: it still fails).

Final Fantasy 14

Square Enix had a good thing in stock with Final Fantasy 11 and made a further MMO with Final Fantasy 14. So what was wrong? Lack of coordination between the departments, overall lack of vision for the MMO, lack of quality features that the competitors took over, and of course some confusing systems and a terrible performance. Square Enix would do the unthinkable - it allowed the broken version to run, did not charge subscriptions and still added new content, while larger issues were resolved. In the meantime, it worked on a separate, completely new version of the game, which should be made available to consumers free of charge, with a new engine, a new story, better servers and much more. This would replace the older game as Final Fantasy 14: A Realm Reborn. Since then, the fans have praised the MMO as one of the largest currently available.

Street fighter 5

When Capcom left Ultra Street Fighter 4, it seems to have everything that it took to lead Street Fighter 5 to success. However, it turned out that there was little content - standard functions like Arcade mode were just away - and some problems with its systems that reduced the capability gap at startup. This does not even take into account all problems with online matchmaking and net code overtime. CapCom added content to the game, brought back the arcade mode and implemented more story content, while the gameplay has been further improved with new V-triggers. Fighters and much more. Street Fighter 5: Champion Edition continues this trend and offers all DLCs in a convincing package. Even if controversies after the start are not uncommon (see: Advertising while fighting), Capcom continues to work on the continuation and supports you for fans.

Rainbow six siege

When Rainbow Six Patriots started and finally restarted as a tactical multiplayer shooter, Rainbow Six was already on shaky ground. While critics praised the mechanics and tension of the matches, the lack of diversity of the modes deserved the hit detection, the problematic network code and the disposable single player did not deserve many points. It was assumed that it was dead upon arrival, but Ubisoft supported the shooter with new operators, major server infrastructure improvements - including a shift to dedicated servers for all modes and free cards. Improved balance and other bug fixes to tailor the game to competitions led that Rainbow Six victories today is one of the leading competitive shooters.

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