13 Sentinels: Aegis Rim Review – Tangled Webs of War

Calling travel stories in complicated time, qualifying the ocean of moisture. Although it may be a cursed gift, there are sometimes true jewels among bugs and red ropes. 13 Sentinels: Aegis Rim, Vanilla ware's latest project, succeeds it with grace. You are, almost immediately, trained in an epic story that you can barely seize. As complex, I loved this story. There is even an appropriate game nestled in there, carefully divided for your practical digestion.

Two things, before probe the aforementioned story: maybe take some notes and do not walk around. Once you have completed the first section of the prologue, you have vertiginous freedom to explore. Choose what story you continue, when you plunge into the battle and what mystery files resellers. I jumped from one story to another, which was a serious mistake. Soon, I Jung up with half a dozen interconnected tales. Do not make this mistake! Although even with my raid approach of the story, it was still clear enough for me to understand.

Seamless Woven Wires

I will not go into the details here for reasons of spoiler, but large features always require attention. Sentinel follows thirteen young drivers while they are trying to save the world of a mysterious invasion force of Kiev. Mecca Massifs known as Sentinels help them in this unbalanced fight. This simple premise is launched for several loops once the trip in time is introduced, which occurs more or less immediately. Suddenly, the story is told upside down? But with some flashbacks and flash-forward. Do not be too enigmatic, but see walk alive once you have timed its corpse is in a way the seventh on a list of the ten strange events.

The Game No One Knows About || 13 Sentinels Aegis Rim Review Not to appear describing, of course! I loved every minute of this madness. I want to play a second time, just to see which clues I missed and who were discovered from the beginning. There are also interactive flowcharts for each character, so you can go back and see the paths you have ignored. Family names, constant locations, family objects and revealing signs encourage you all to discover every small nugget of data. If this kind of search is not enough, there is also a real-time strategy game to play.

The destruction segment of 13 sentinels seems unjustly simple at first. You do not see Mecca in combat, simply 3D avatars on a holographic radar screen. The movement of the characters and the attack effects all appear with appropriate clarity, as well as storms of numbers whenever damage is inflicted. It is in a way both detached and intense, which allows you to make instant decisions without distraction. Even if I was a little discouraged at the beginning, this extreme zoom is perfectly logical. Otherwise, how could you effectively take the whole battlefield, free to lead different units at your discretion? In addition, see a missile bank annihilate 40 enemies at a time is deeply satisfactory.

the smell of rocket fuel in the morning

As satisfying? The rest of the graphics! The vanilla ware made waves at the time of the PS2 with Odin Sphere, a horizontal scrolling action RPG that looked like a painting that comes alive. The company has worn this design philosophy to the present day. The scenes of the class shine from twilight, polished and glittering wood floors. Sentinels are too massive to hold on the screen, adorned with hundreds of small mechanical keys. Each character is a portrait in action, frames passing from joy to sorrow with a shock with a violent speed. Meanwhile, combat sections are all with clean lines and modern interface. The two worlds are divided both mechanically and aesthetically, both having their own separate charms.

Beyond the battles and beautiful history scenes awaits a wealth of unity management. Various skills can be purchased, equipped and improved. System enhancements and statistical improvements are also added to the mixture. Not only can you choose your alignment for each fight, but you can also customize their load for the battle in question. The upgrade system and the non-linear narrative allow 13 sentinels to take place exactly at your favorite pace. Sometimes to your detriment, but still.

a lot of bullets in the air

My only complaint about total freedom to direct the viewing order is that I am not very good for that. It's a very complex story with dozens of characters, and we should not trust me to deploy with any cohesion or meaning. In one way or another, I managed to more or less understand what was happening, but I can not think that it could have been a more fluid and simpler experience. The story itself is great! It's just that being able to jump at will cool the water. Fortunately, some intrepid fans will discover the optimal viewing order once the game came out. Otherwise, if you play patiently through the story of each character as it is presented, things have a little more meaning.

It is possible that my careful steps around most of the story failed to make you play. The premise seems rather clumsy and stripped, at least from far away. Children piloting meats to save the world of giant monsters? Absurd! Reconsider, I beg you. For animated nerds in the public, it is a narrative of a complexity of light novel, a misleading nickname that denies the beast in its depths. For the rest, only know that the density of the plot and the complexity of the characters make this story more stratified than most of the travel stories in time. The combat sections will hook you just as strong, but for very different reasons. If you can absorb the story and see beyond strange battle sections, you will find yourself with a rich, handsome and convincing game that you will not be able to give up.

Good

Simple but magnificent graphics Complex and fascinating story Fight more convincing than it seems

85

The bad

Maybe take detailed notes Almost too many characters Your job to balance fight and history?

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