In Dying Light 2 are two good stories that stand in the way each other
If you ask me how I liked the story of Dying Light 2, I can not give a simple answer. I had to correct my judgment in the game again and again and in the end I was not completely satisfied despite some great moments and characters.
In my opinion, the zombie fastener could have been so much better if it only set to one of two story components and would have been consistently selected.
Spoiler Warning: This item contains spoilers to the entire story of Dying Light 2 and is focused primarily on players who have already finished them.
Looking for Mia
The starting position of the first story component is conceivable simple: protagonist Aiden seeks his sister Mia, from which he was separated 15 years ago - and unfortunately we do not experience much about the common past of the two. There is an exciting aspect:
Aiden and Mia were victims of medical experiments as children. The former seems to be better with his infection, which he carries from a zombiebiss. More specifically, he can escape a time for the transformation and only temporarily expires into a kind of beast mode, which makes it strong, but also uncontrollable.
Battle for Villedor
Looking for Mia device aiden into what I call as a second story component. It takes him to Villedor, a chaotic city, in the three factions \ - Peacekeeper, survivors and Renegades - fighting for supremacy. To achieve his goal, he has to join the people there and help all corners and ends.
We learn interesting characters such as the difficult to understand Hakon, the duty-conscious Aitor or the moody, but sympathetic Lawan. The problem is only: They leave Aidden's actual destination - Mia, which we learn almost nothing - completely in the background.
Loose threads
For a while I just forgot aidens sister and went completely in the fight for Villedor. Then, however, I also had the feeling that the developer team wanted to tell too much at the same time with this story component and to come to a short time.
Some sections feel unfinished or rushed. This applies to the end of history, but also for many other moment, such as when we decide to save Aitor, just to never hear from him again.
Samara Summer
@Also in the winter
Zombies poured Samara great pleasure - and if there is still a good story on top of that, the author is particularly happy. Gloomy stories fascinate both video games as well as in series, films and books. Your unsurpassed story highlight remains the first part of The Last of Us in the undead sector.
missed chance
But apart from that, it disturbs me that Mia and the childhood experiments feel like the carrot in front of the nose. The subtitle of the game is "Stay Human" and I expected this would be a much more central topic - so that we get to feel aiden inner conflict while fighting against his transformation and playing the experiments a much bigger role.
Just the "Bieast Mode", the Aiden transformed for a short time into a beast that can easily crush their enemies, but does not stop before allies, could be exciting. Instead, this aspect also affects and is largely limited to an annoying large number of fainting attacks in Cutscenes.
Only very late becomes the danger that arises from Aiden to me correctly. This element would have been as important to a comprehensible bond to MIA, so important for aidden character formation. Instead, the protagonist is pale.
It could have been so gripping
Granted: I was a lot of fun with Dying Light 2, and the story also had her big moments, for example, when I hunted a windmill of the Peacekeeper with Alberto and brought him to him, as I found out that Hakon Lucas' killer is or the VNC Tower cleared what all thought for impossible.
But exactly the case of the missed opportunities. So the impression that story had me - in the harmonious end-time world - can really pack and spoil up if your good approaches would have been tracked only consistently.
Was it similar to you, or has the main story picked up from front to back?
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